3D graphics in Resolver One using OpenGL and Tao, part II: an orrery

Posted on 17 September 2009 in 3D, Programming, Resolver One

In my last post about animated 3D graphics in Resolver One (the souped-up spreadsheet the company I work for makes), I showed a bouncing, spinning cube controlled by the numbers in a worksheet. Here's something more sophisticated: a 3D model of the planets in our solar system, also know as an orrery (click the image for video):

3D stuff:

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3D graphics in Resolver One using OpenGL and Tao, part I

Posted on 9 September 2009 in 3D, Programming, Resolver One

I've been playing around with 3D graphics recently, and decided to find out what could be done using .NET from inside Resolver One. (If you haven't heard of Resolver One, it's a spreadsheet made by the company I work for -- think of it as Excel on steroids :-)

I was quite pleased at what I managed with a few hours' work (click the image for video):

3D stuff

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